EARTH
2Mecha Bunny
ATK:
800
DEF:
100
View:
2711
When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
Mecha Bunny — Power Evaluation
Final Score: 55 ± 5 · Confidence: Medium
- Intrinsic: 52 · Deck: 56 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion, Material body
Why it scores here
Mecha Bunny is a specialized control-deck utility monster designed to sit face-down or in Defense Position within stall and floodgate strategies. Its flip effect deals modest 500 burn damage (1/16 of game life total), while its primary value comes from recursion: when destroyed by battle, it recurs a copy from the deck, providing refuel in extended games. The card shows strong adoption in control archetypes (Greed, Earth Machine, Timelord, Solemn) at 3 copies each and pairs consistently with classic stall pieces (Marshmallon, Chain Energy, Gravity Bind). However, it has zero combo synergy, minimal disruption beyond burn, and its recursion condition (battle destruction only) limits resilience against effect-based removal.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Runs in 6 decks at 3 copies each, showing strong adoption within stall archetypes; absence of searcher and limited archetype homes restrict broader accessibility (verified). |
| Combo & Conversion | 15 | Zero appearances in recorded combo boards; the card is a defensive stall piece, not a combo starter, enabler, or payoff (observed). |
| Resource Economy | 50 | Recursion from deck when destroyed by battle is card-neutral (−1 destroyed, +1 special summoned); 500 flip damage is 1/16 of LP and negligible; no card draw or advantage generation (inferred). |
| Effect & Interaction | 10 | Flip effect provides minimal 500 damage disruption with no targeting, removal, or negation; interaction quality is negligible in modern decks (verified). |
| Material Utility | 65 | Level 2 EARTH Machine is usable as Rank 2 XYZ, Synchro pair, or Fusion material; body remains functional when effect-negated despite weak ATK/DEF (observed). |
| Resilience & Flexibility | 60 | Face-down positioning provides evasion from hand traps and targeted removal while set; recursion adds backup copy when battle-destroyed; vulnerable to effect-based destruction and restricted by battle-destruction trigger (inferred). |
| Deck-Building Efficiency | 70 | Clean 3-copy inclusion in stall decks with no lock, brick, or garnet; generic enough to see play across 4 distinct archetypes; low slot cost (observed). |
Calculation
Weight profile: Primary role: Utility (default weights); no secondary blend applied. Intrinsic ≈ 52, Deck ≈ 56, Meta = provisional. Modifiers: Recursion deck refuel (1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Reliable deck recursion: special summons another copy from deck when destroyed by battle, extending stall-game reach without deck thinning
- Clean 3-copy slot: zero brick or garnet in control decks; synergizes well with flip-based strategies like Marshmallon
- Multi-archetype portability: played in Greed, Earth Machine, Timelord, and Solemn, confirming stable generic fit in control shells
- Low-level Machine body: viable as Rank 2 XYZ material or Synchro companion if decks pivot toward combo lines
Weaknesses
- No combo integration: zero board appearances in recorded combos; purely a stall utility with no modern synergy routes
- Minimal disruption value: 500 flip damage is 1/16 of game life and does not interrupt opponent plays; no negation, removal, or interaction
- Recursion condition bottleneck: self-summon only triggers on battle destruction, not effect removal or hand traps, leaving it vulnerable to common interaction
- Narrow archetype roots: only 6 decks recorded (all control) limits metagame relevance and suggests limited viability outside stall strategies
Counters / choke points
- Effect-based removal (e.g., Raigeki, Dark Hole, Forbidden Droplet) bypasses the battle-destruction recursion and leaves no backup
- Banishing effects (e.g., Dimension Shifter, Macro Cosmos) exile the recursion target or prevent special summoning entirely
- Going-first lock decks: stall strategies relying on Mecha Bunny lack offensive disruption and crumble under heavy negation boards
Best use
Defensive utility body providing minor cumulative burn and deck refuel via recursion in extended control games. Decks: Greed, Earth Machine, Timelord, Solemn, Flip-based control. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: flip effect deals 500 damage to selected card's controller; special summon 1 copy from deck in face-down position when destroyed by battle; Deck inclusion: 6 decks, all running 3 copies in main deck, zero side deck inclusion; Archetype distribution: Greed (3 decks, 50%), Earth Machine, Timelord, Solemn (1 each, 17%); Partner consistency: Marshmallon 83% co-rate; Lava Golem, Chain Energy, Gravity Bind, Messenger of Peace, Solemn Judgment at 67% each—all control/stall staples
- Observed: 100% of decks running Mecha Bunny use exactly 3 copies (maximal inclusion within those archetypes); 67% control-focused gameplay type, 33% other/mixed gameplay; Strong co-appearance with flip mechanics (Marshmallon, Stealth Bird) and classic stall floodgates (Chain Energy, Level Limit - Area B, Gravity Bind, Messenger of Peace)
- Inferred: Card designed for face-down or Defense-Position defensive strategies, not combo initiation or aggression; 500 flip damage is cumulative in long stall games (requires 16 instances for 8000 LP); Recursion mechanics provide deck refuel during extended control matchups without deck thinning; Level 2 EARTH Machine type is functional material for Rank 2 Xyz, Synchro tuner pairings, or Fusion support in control pivots
- Data gaps: No combos supplied—combo conversion and functional board integration inferred from card text only, unverified by recorded boards No guides supplied—player strategy context and archetype role inferred from deck partners only No banlist status token—assumed 3 copies legal (unlimited) across all formats No usage statistics (StatisticsCard)—archetype inclusion trends and broader playability inferred from 6-deck sample, not historical statistical baseline Small deck sample (6 total)—metagame representation and generalizability to other control variants unknown






